The OS FPS/TPS project

By Author: osfpsproject
This project aims to make an open source shooter (with first person and/or third person view) set in real world locations that will be greatly affected by climate change. The game uses the Enemy Territory: Legacy game engine (for NSCOET), but we also promote the AssaultCube Reloaded and Urho3D game engine as respectively secondary and tertiary game engines. Since the game engine can be considered as just another tool (it is basically an advanced map/level viewer, the game engine isn't the most important aspect of the platform, and game developers wanting to use our maps can decide themselves which of these engines they wish to use. The most important aspect of this platform is the community of game developers themselves, the help they provide between one another, and the tools (which allow converting of models, maps, .. in between game engines).

For anyone wanting to contribute to the project: you can contact me via osfpsproject@users.sourceforge.net or
osfpsproject@users.sf.net

Feature

  • Modular (different mods/plugins can be used with ET:L in NSCOET hence allowing to make many "games")
  • Main platform (game engine, vehicle capability) is open source, add-on modules can be closed-source/paying
  • Low system requirements (similar to AssaultCube or Battlefield Heroes sys reqs)
  • large maps (Battlefield 2 / ARMA -size maps)
  • semi-destroyable environments
  • fair graphics (somewhere between Black Shades to Battlefield Heroes-type quality)
  • vehicles
  • grassroots approach; made by gamers/coders/modders, for gamers/modders (people can suggest and/or make own maps and other content)
  • full game download (not just the client as with some MMOFPS, MMOTPS and MMORPG games)
  • multi-OS support (Windows, Linux, Mac)

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