Star Requiem: Humanity's Last Stand

By Author: texashawk76
1,000 years in the future, humanity has traveled well beyond their Sol home to carve out a new empire in a nearby fold of the galaxy. Mankind has all but given up their warlike ways, instead following a destiny of peace, exploration, and discovery.

However, in the year 1044 A.E. (After Exodus), the cyborg race Xyl discovered humanity, and proceeded to systematically begin the process of what they had done to every other species in their quadrant - exterminate them to the last microbe.

Your mission as the human supreme commander in this exciting solitaire game is fourfold: First, rebuild and retool the peaceful human economy and set it on a war footing. Second, develop and build mighty starships of war to bring the fight to the Xyl. Third, develop new technologies that could turn the titide of the war.. or turn out to be worthless dead-ends. And finally, destroy the 4 Flagships of the 4 Grand Fleets, or if you are bold (or desperate) enough, send an fleet to destroy the AI Core.

Feature

  • Dynamic empires - choose the size and location of both humanity's space and the Xyl - also random systems so no two games will ever have the same astrography
  • Choose humanity's strategy - industrial might, churning out lots of basic warships, or invest in technology that may lead to vastly improved designs and benefits, but at the possible cost of your war machine
  • Defend your colonies from the Xyl attack, both in system and on-planet, and plan retaliatory strikes on their systems if your tech is advanced enough
  • Assign missions to your fleets - timing is everything; do you stick to defensively patrolling your systems or load up for a risky strike on a enemy fleet intel found sitting in port?
  • Build your fleets the way YOU want - attach a commander with unique traits, but if they die, they're gone forever. Fleets also gain experience the more battles they are involved in
  • Over 15 different types of human ships, from basic warships to missile ships to ECM/Aegis ships to more specialized ships such as the Screamer class and hulking war dreadnoughts
  • A cunning enemy whose strategy changes turn to turn subtly, and whose options (and boldness) grow as their success against humanity does
  • An escalating, changing game experience - stop the enemy scouts in the first phase of the game, and later hold off their attrition runs against your colonies, and finally defend against all-out conquest of your systems while potentially preparing decisive strikes of your own
  • Multiple ways to win: destroy the AI core at the homeworld, or take out the 4 Grand Fleet flagships that contain portions of the AI core program
  • Detailed, random technologies - put research into a general area, and your results may be amazing, ordinary - or utterly worthless
  • Over 25 items to build on land and in space, including resource processing plants, shipyards, system defense grids, minefields, research labs, ground troops, war walkers, and starbases
  • Tactical star combat with detailed, yet easy-to-learn space combat strategy or quick-resolve; your choice
  • Random events in-game may change your strategy - or the Xyl
  • Random shipyards have different capabilities - one may be better at building frigates and destroyers, another may excel at cruisers! Also variable ship build times; you never quite know how long a ship will take to build, or how many resources it may end up costing
  • System morale system - systems may not respond to your requests if morale drops too low!
  • And more to come!

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